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Aetheri Domus

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Sunday, September 26th; The Re-Sieging of Cove. [21 Sep 2004|09:55pm]
The Wanderers of Ether (WoE) have sent out the call for volunteers to turn out for a special retaliatory strike against the orcs that have dared to invade the city of Cove.

As citizens of Sosaria, it is our duty to show this "Shrouded Figure" and his orcish hordes that they cannot enslave us without reprisal.

On Sunday the 26th, at the 1 o'clock hour (PST), Mistress Ivy and the High Priest Mishka Azghul of the Aetheri Domus (WoE) will be gathering volunteer forces together at the Moonglow Telescope*. Archers will be supplied with an Orcish Bow and 200 arrows, by WoE upon request, to aid them in this endeavor. Gates will be provided to a (relatively) safe location just outside the city gates.

The goal is to enter the gates and secure one building at a time, as our numbers allow. WoE will be available to provide Resurrections and assistance as needed.

We encourage all able-bodied archers, mages, warriors, paladins, and even necromancers to lend their strengths to this task. No skill is unneeded in protecting ourselves from this encroachment.

Remember: Archimedes the Old has set up waypoints at which supplies are being gathered to protect our capital, Britain, from a fate like that of Cove. If you should happen upon logs, please collect them and add them to those stockpiles - as the Royal Guard seems to be preoccupied with elusive Paragons in another world, and not with the safety of our cities. You can donate logs via commodity deeds to any WoE member, and these logs will be transferred to one of the important check points.

* The first teleporter by the entrance to the Moonglow Teleporter Maze leads to the Telescope.
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Ethereal Daemon; The Effect. [20 May 2004|03:30pm]
Ivy's fingers brushed a pinch of powdered alicorn into the concoction brewing in the flask. Dominic stood aside while the Mistress worked - she wouldn't let him leave, but he was ordered to "stay out of the way". At best, he served as an apprentice to her, and this riled him a bit. She was not cruel, but demanding.

"The blood now."

He handed her one of the vials in the rack. He was fairly certain, from the odd coloration of the liquid, that the blood belonged the same creature that once bore the alicorn that was now powder in a jar. She took it in hand, and he removed the stopper. One drop, two drops, it disappeared into the mix.

"If this works," Dominic knew she was not addressing him, but speaking out loud to herself, "then I should be well enough to find another answer. At least, for a time." She sighed. Her green eyes darted to the alchemist. "You can go." Without a word, he bowed and departed, joining Rhyssa elsewhere in the House.

Ivy sat down, a little unsteadily, staring at the cooling liquid. If it worked, it would work well. If it didn't work, it could kill her. Perhaps she should wait for Mishka, she thought. He was researching something and said he would be back by evening... She nodded. Placing a stopper into the flask, she set it aside. She would work on new magical formulae until he arrived.

A rumble shook the walls of the House. Ivy looked up from her writing. It came again, but this time she noted it was not a physical shaking. Her eyes widened for a moment, the rumbling turning into a roar in her ears, shaking her from the inside out. She felt her mouth open, but no sound came out. Before darkness and silence closed in around her, she saw Dominic and Rhyssa rushing down the stairs toward her.
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Ethereal Deamon Arrives [19 May 2004|01:37pm]
[ mood | excited ]

Mishka Azghul, High Priest of the little known Aetheri Domus, scowled at the books in the Lycaeum as though mere intimidation would pry the secrets of the banal text from the parchment and form it into some useful clue. His skullcap had been tossed aside in frustration, and there was a thin film of sweat shining on his bald head, reflecting the candle's flickering light. This far back in the room, the light from the setting sun failed to offer any assistance in the matter, but his light blue eyes had stopped actually seeing the page some time ago. At the moment, he was more concerned with a self-taught internal meditation meant to focus his anger and frustration into a more useful force than simply letting fly a few spells at the rambunctious hoodlums in the next room over.

Some noble had decided to enact a war scene, or an orgy, or something, in the middle of the Lycaeum, and was flouting money and prestige to assure himself an uninterrupted party. After one crash dropped dust over the infuriated necromancer, Mishka slammed the book to the side and stomped through the maze of bookshelves towards the door. He counted himself lucky at the lull in the festivities as he approached the door, but his hands glimmered with a fire spell in preparation of meeting some indignant guard. Mishka had already taken a deep breath to shout over the din when he stepped into the shadow of the room and let his eyes adjust to the lack of sun.

The breath was slowly exhaled as he peered over the accumulation of blood and corpses strewn across the room and the books on the floor. Stepping gingerly across the slick stones, the old mage picked his way to a particular carcass that drew his attention. The blood, the gore, the stench; all of it was familiar territory, albeit confusing to find in such a place when he expected more wenches than weapons. But the huge corpse of a demon, chopped nearly to bits but still recognizable as something unlike any other Netherling he'd ever encountered, pleased him to no end. Kneeling down, he gathered scales and blood samples into the appropriate bags and bottles he carried in his pouch, feeling the familiar excitement of a new discovery surging through his veins. There was a scent he couldn't place, but it seemed oddly familiar. He'd have to remember to mention it to the Mistress when he returned home.

And he should do that quickly. Mishka stood, glancing about him to see if there were any other bits of interest, but saw nothing more than a battle that had waged quick and hot. The Knights of the Realm would likely be here, soon, to investigate. Though he was a noncombatant, they may frown on finding one associated with their southern enemies just outside their capital city while war brewed across the waters.

A murmur and a touch to the worn rune to the House, and the bald necromancer vanished in a swirl of sparks.

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Beginnings [01 Mar 2004|11:06am]
The guild known as Aetheri Domus, or House of Ether, will be a unique conglomeration of weapon and magic users, brought together under the common goal of studying and utilizing the powers of the ether.

There shall be no prejudice between sorcerer and warrior; let it be known that all things are but a means to the end of enlightenment.

The guild shall be run by Mishka Azghul, acting as High Priest to the church of Aetheri Domus, and shepherd to the Wanderers of Ether. Working in accordance with the Mistress Ivy, the guild shall grow and prosper and become a thing feared and revered by all who walk the land.

Under Mishka and Ivy, there will be four rankings.

Squires and Apprentices are those newly met by the guild. They are not true members, as they are generally friends of current members. They are allowed to join in services, and some hunting, but let it be known that the entire House will watch them closely for any signs of betrayal or falseness.

Ether Wanderers, or Wanderers, are full-fledged members, and will make up the majority of the House. These are the flock that Mishka and Ivy lead, and they are the foundation on which the House is built. Wanderers have all rights and are required to take squires and apprentices under their direct supervision. One Wanderer per. This Wanderer will be solely responsible for their charge's behavior, and if the charge is disingenuous and acts against the guild, then the member would be wise to disassociate themselves from them.

The charge will likely then be directed toward the Dark Tower, as they approve of mindless recklessness.

Like the Squire and Apprentice, truly notable Wanderers will be picked out for their prowess in their particular field. They shall be known as Ether Lords, or Weapon Lords. Lady, as appropriate.

It will be required of these elite individuals to write at least three (3) books on the subject of their choice. These books will be accepted or rejected at the whim of Mishka or Ivy.

It is also the responsibility, and continuing task, of these formidable Wanderers to collect such rares and interesting artifacts as may catch their eye.

To raise in rank, one must complete a challenge set forth by Ivy or Mishka, and battle other contenders for rank in duels arranged and supervised by Ivy or Mishka. The rules of such engagements will be set forth at such a time as is necessary.

The entire House shall make it a priority to gather together the best and most worthy of the following items:
Items, weapons, jewelry, and armor that lower reagent cost.
Reagents themselves,
Repair deeds.
Power Scrolls.
Red Ink Leaves.

These items shall be stockpiled for use by the guild, either directly or for sale in the interest of filling the House coffers. They shall be supplied to those best able to use them, and most needing them, as determined by Mishka and Ivy. The gold shall go to supplying more such agents, and to better the state of the House and the Wanderers.

Those that come into the House with Knowledge and skill in the field of Chivalry shall be set apart. They may be known as the outcasts of the guild, but they have in their arsenal abilities outside the realm of the Art, the Craft, or martial skill. They shall be known as Acolytes, at whatever rank, and shall be looked on with fear and awe.

For those wishing to prove their prowess against Mishka or Ivy, look elsewhere. The High Priest, and the Mistress, are not among the rankings of the Wanderers, and are not available for challenge. Strength in arms or magic is not the reason for their leadership. Scrounge the world for your own followers if you desire the burden of guiding them.

Thus follows the wisdom of Mishka Azghul, High Priest of Aetheri Domus.

Altruism is unnatural - virtues are altruistic.
Tact is survival.
Subtlety is survival.
Knowledge is power.
Strength is power.
Charisma is power.
Use all resources available to you - people are valuable resources.
'Honor' is an agreement of mutual gain and minimal loss.
The guild is not a 'family' - it is a church: sanctuary, fellowship, and worship.
Never give anything away - unless it explodes.
Never offer services for free - even whores charge.
Never sell or trade something that you are wearing - it reeks of desperation.
Never tolerate begging - they deserve a demonstration, not a gift.
Never argue with a paladin - it's more fun to watch them turn blue from preaching (better under a strangle spell).
Never admire someone not of the House - if they were truly admirable, they would be one of us.
Never openly insult - they could prove useful as allies, or merely resurrect you.
Never fail to proselytize - the more that know of us, the greater our power.
Never fail to show respect to the High Priest or Mistress - your rank proves your worth without petulance.
Never fail to attend services - vital information and events are for your benefit.
Never fail to make contacts - merchants and guilds have ways of repaying services.
Never turn on your guildmates - they are more valuable alive and friendly.
Never ignore books written by guildmates - even if the material is not in your interest, it will provide valuable looks into the minds of fellow Wanderers.
Always remember that the House is one of your greatest assets. It is to be used to your benefit and to further you on your way to greatness.



High Priest Mishka Azghul
Aetheri Domus
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